What I did in the end is completely ruin the development by going off track, trying to completely redo major parts of the game.Īll that lead to the current state. It was going fine for a surprisingly long amount of time, but then nearly everybody had to take longer and longer breaks. With me joining, I became the fresh source of power, trying to keep going. Development was right about to be stopped by Alundaio, who didn't want to work on the mod anymore. It turned out later, that I joined in either the best or worst time. I was suddenly part of the team working on gameplay balance related changes, which can be seen in a horrible state in R6. This lead to the last version of the original 1.5, R4. Right around this time it was already August with the release of the first 1.5 beta versions and me digging around in the game, having all kinds of ideas. Seeing how some were not resolved, I decided to make some changes myself. After playing around with that for some time, I started reporting bugs and other issues. All the way back in May 2017, I was digging around the Bitbucket repository and found a mirror leading to the in-development version. More than two years after 1.4.22 and one and a half years after 1.5 R6, it is most certainly time to explain what has been going on.Ī bit of story time first about what am I even doing and how did I end up here.
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